Showing posts with label Mindbreak Trap. Show all posts
Showing posts with label Mindbreak Trap. Show all posts

Oct 20, 2010

1000 Tix Challenge - part 4

Mindbreak Trap has gone up - but not as much as I thought. Even though Cardbot is selling it at 4.50, the best you can sell it is 2.80 each at foggybot. I can't see it going any higher. I have already sold mine, and I recommend you do the same.





I've sold 8 Mindbreak Traps for a total of 25 tix. But as you can see, there are some new cards in my collection: 31 Bala Ged Thieves. And the reason for this is another Building on a Budget article by Jacob van Lunen. True story: I login on my main MTGO account, enter Tournament Practice and what is the first deck I face? Yup, WB Allies, exactly as described in the article :) I'd probably buy more if I wasn't that sleepy. I highly recommend buying some Bala Ged Thieves.

Oct 11, 2010

1000 Tix Challenge - part 3

Playing control against Primeval Titan decks can be really annoying, as using counters is dangerous - you can always fall into Summoning Trap that will ruin your day. That was one of the main reasons why I thought Primeval Titan is going to dominate the early new Standard meta. And it did - it was everywhere in States. Is there no hope for permission strategies in Standard? Well, let's look at the winner from California:

UB Control by i-never-smile, 1st place in CA States
Main Deck

4 Swamp
7 Island
4 Tectonic Edge
4 Creeping Tar Pit
4 Darkslick Shores
2 Drowned Catacomb

4 Mana Leak
2 Negate
2 Cancel
2 Stoic Rebuttal
3 Mindbreak Trap
3 Inquisition of Kozilek
4 Doom Blade
2 Into the Roil
3 Jace, the Mind Sculptor
2 Sphinx of Jwar Isle
4 Preordain
4 Jace's Ingenuity

Sideboard
2 Sign in Blood
2 Smother
2 Disfigure
3 Flashfreeze
2 Duress
2 Grave Titan
2 Consume the Meek

Frankly, I love this list. It seems tuned to kick some serious Primeval butt. First of all - the finisher of choice, Sphinx of Jwar Isle. It's unkillable for any Primeval Titan deck. Second - and this one is a stroke of genius - Mindbreak Trap. Here is your answer to Summoning Trap - not only it avoids triggering it's trap condition, but also helps against countered threat into countered trap into trap chains that are nigh-on unbeatable otherwise. And you know where this one leads:



Yup, that's 8 Mindbreak Traps bought for 16 ticks. You can get them easily for 2.25 pretty much everywhere. Once it catches on, it should rise to about 6 tix.